﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.LightEvent
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Defines a place in light's rendering to attach Rendering.CommandBuffer objects to.</para>
  /// </summary>
  public enum LightEvent
  {
    /// <summary>
    ///   <para>Before shadowmap is rendered.</para>
    /// </summary>
    BeforeShadowMap,
    /// <summary>
    ///   <para>After shadowmap is rendered.</para>
    /// </summary>
    AfterShadowMap,
    /// <summary>
    ///   <para>Before directional light screenspace shadow mask is computed.</para>
    /// </summary>
    BeforeScreenspaceMask,
    /// <summary>
    ///   <para>After directional light screenspace shadow mask is computed.</para>
    /// </summary>
    AfterScreenspaceMask,
    /// <summary>
    ///   <para>Before shadowmap pass is rendered.</para>
    /// </summary>
    BeforeShadowMapPass,
    /// <summary>
    ///   <para>After shadowmap pass is rendered.</para>
    /// </summary>
    AfterShadowMapPass,
  }
}
